Conversion Table
Pixels | Viewport Minimum |
---|---|
8px | 0.8vmin |
10px | 1vmin |
12px | 1.2vmin |
14px | 1.4vmin |
16px | 1.6vmin |
18px | 1.8vmin |
20px | 2vmin |
22px | 2.2vmin |
24px | 2.4vmin |
26px | 2.6vmin |
28px | 2.8vmin |
30px | 3vmin |
32px | 3.2vmin |
34px | 3.4vmin |
36px | 3.6vmin |
38px | 3.8vmin |
40px | 4vmin |
42px | 4.2vmin |
44px | 4.4vmin |
46px | 4.6vmin |
48px | 4.8vmin |
50px | 5vmin |
52px | 5.2vmin |
54px | 5.4vmin |
56px | 5.6vmin |
58px | 5.8vmin |
60px | 6vmin |
62px | 6.2vmin |
64px | 6.4vmin |
Differences Between px and vmin
Pixels (px) are a fixed unit of measurement commonly used in digital displays. Viewport Minimum (vmin) is a relative unit that scales based on the smaller dimension of the viewport, whether it be width or height. One vmin unit is equal to 1% of the smaller viewport dimension, making it useful for responsive design.
Advantages of Using vmin
Using vmin units allows for elements to scale proportionally to the smaller dimension of the viewport, ensuring a responsive design that adapts to different screen sizes. This is particularly useful for ensuring consistent proportions in layouts across various devices.
How to Convert px to vmin
To convert pixels to vmin, you need to know the smaller dimension of the viewport. The formula for conversion is:
vmin = (px / smaller viewport dimension) * 100
For example, to convert 32px to vmin, assuming a smaller viewport dimension of 1000px:
(32px / 1000px) * 100 = 3.2vmin
Frequently Asked Questions
Why should I use vmin instead of px?
Using vmin allows for more flexible and scalable layouts that adapt to the smaller dimension of the viewport, making it ideal for responsive design.
How do I find the smaller viewport dimension?
You can use JavaScript to get the smaller viewport dimension dynamically. For example:
const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
const smallerDimension = Math.min(viewportWidth, viewportHeight);
Can I use vmin for all elements?
Yes, vmin can be used for many elements, especially for sections or elements that need to scale with the smaller dimension of the viewport. However, for fine-tuning certain elements, you might still use other units like em, rem, or px.